csdthegreat

Age/Gender: n/a, Male
Location: Caseyland?
Job: Ummm... lion tamer?

I want to make music and flash animations, but I can't make them the way they are in my head, and I can't settle for less. Oh, and I'm awesome. :P

Newgrounds Stats

Sign-Up Date:
1/17/08

Level: 13
Aura: Neutral

Rank: Town Watch
Blams: 25
Saves: 87
Rank #: 50,038

Whistle Status: Normal

Exp. Points: 1,640 / 1,880
Exp. Rank #: 16,903
Voting Pow.: 5.48 votes

BBS Posts: 5 (0.02 per day)
Flash Reviews: 96
Music Reviews: 28
Trophies: 0
Stickers: 0

All Flash Reviews

96 Reviews | 21 w/ Responses

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Score: 7
Distopix

"I played another game like this on here..."

submission: Distopix
date: November 7, 2008

+ Fun, simple, and addictive.

+ Simple graphics worked well.

+ Music didn't make me claw out my eardrums.

+ Great expansion on the multi-perspective dodger/shooter concept.

- The random generation sometimes made walls appear, so I had no choice but to lose a life.

- Would be better if it was synced to the music. It always immerses the player a little more...

Awesome avoid game! Tweak it a little more, make a longer game out of it, and you could have a truly amazing avoider. Gave it a five to bring the score up more than a four would (3.71 was a bit too low), the big gold review number up there is still a 7/10 (Would've been a 7.5 if I had the choice), and it's in my favorites.

November 7, 2008

Author's Response:

Thank you!
It's not a perfect game, but I made my best to keep it simple and good.
About the random generation, it is something that will involve a little luck. I didn't want players to always complete the game with 5 lives after some practice, if you want to get a high score you will need practice, and a little luck.
It's just a design option, but people don't really seem to like it. I will try to work on something else on new games.
Thanks for the review!

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Score: 6
Mouse-Eaters 2

"Pretty fun..."

submission: Mouse-Eaters 2
date: November 5, 2008

+ Fun levels, well designed.

+ Right click proof.

+ Very playable.

+ Saves your progress.

- Ads EVERY TIME YOU LOSE. Yes, they annoy me.

- Level select screen has problems. (Such as, as soon as you select a certain level, you're eaten.

- Is level 21 broken?

Overall: 3/5, 6/10. Favorited. Not a bad game.

November 6, 2008

Author's Response:

The ads may be too punishing, I've taken them out for Newgrounds users, sorry about the being eaten just out of the level select thing, Level 21 was broken sorry about that, I've fixed it now.

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Score: 5
Orb Escape

"A few problems, but not too bad."

submission: Orb Escape
date: October 20, 2008

Starting score: 5

+ Generally fun (+2)

+ Addictive (+1)

- Orb sticks to walls (-1)

- Deaths reset between levels at times (Intentional? -0.5)

- Level 25's starting point is in the path of a pink stick, causing one death to trigger six more (-1)

- No music or sound (-0.5)

Overall, a fun game, but it needs some tweaking.

October 20, 2008

Author's Response:

Hi, sorry about level 25. I didnt have time to add sound. When does the death reset? Im not sure i or anyone else has ever experienced that? The sticking to walls may be fixed soon. Thanks.

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Score: 8
Hairball

"A mostly fun game with a couple problems."

submission: Hairball
date: August 30, 2008

- The hit detection was off.

- The ball is somewhat difficult to control.

+ The art was good.

+ The level design was, too.

+ Good music (Thank all that is wonderful and covered with chocolate).

* You might want to include more moving objects and powerups/downs. Every good game has powerups now...

Similar games: Ball Revamped series, Ball Revamped fan games.

Now fetch me my spicy cheese sauce. These tortilla chips are pretty flavorless alone.

August 30, 2008

Author's Response:

Thank you so much for the criticism, I'll be sure to look over this review if I make a sequel! Thanks again.

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Score: 8
Crush

"Fun puzzle game, even though I failed miserably."

submission: Crush
date: August 23, 2008

Simple graphics and fonts, though that doesn't really matter much. Happy to see the puzzles aren't randomly generated. It could use a little more, mainly powerups and extra lives. Maybe the top AND bottom (Or even the sides) could move toward the center. Maybe you could have shapes other than simple block holes to squeeze into. How about hard to reach holes for bonus points? Would you be insane enough to have us rotate a certain shape to fit in a certain hole?! Well, anyway, I thought it was fun and addictive, and you should put a little more effort into this idea. I'd love to see at least one future game! :D

Oh, and there should be a button that speeds up the blocks. It's be nice when you know you're about to win or lose.

September 6, 2008

Author's Response:

the puzzles ARE randomly generated...

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Score: 5
Linear Assault

"Just another shmup."

submission: Linear Assault
date: August 20, 2008

- No pickups or other upgrades

- Repetitive gameplay

- Nothing that sets it apart from the rest

- Very few enemy types, mostly just straight shots

- Long boss fights, boring attack patterns

- No clear hitbox

- Boring backgrounds

+ Game saving

+ Good ship and designs

+ Movement was excellent

+ Addictive

3/5, 5/10, favorited because it's a shmup. :P Needs more to it. Add some more features, etc.

Recommending The Last Canopy, RaidenX and Space Wing for fans of this genre.

(Note to self: Do more reviews like this one.)

August 20, 2008

Author's Response:

Thanks for the feedback. If I had it to do over again, I'd implement powerups, scores, and more mid-game variety. I do appreciate that you took the time to make note of the good points. I poured a lot of effort into the timer, movement, and collision code.

RaidenX is great. :D I'll look into the other two. Thanks again.

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Score: 6
Black'n'White 2

"Hmm..."

submission: Black'n'White 2
date: August 10, 2008

Not much that sets this apart from other games. It takes too long for you to come back after a failure, and on level 9 there was a glitch and my character didn't come back. Level 8 was just plain annoying, by the way. It's not bad, but it needs more work.

August 11, 2008

Author's Response:

Well, I'm going to check it.

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Score: 5
Feel the Beat (F2Jam)

"Needs improvement..."

date: August 6, 2008

- Not "keysounded". (To those who don't know what that means: You aren't actually playing the music by hitting the keys.)

- The sync could use work.

- The space key isn't used enough.

- The couple of songs weren't that great.

- Somewhat easy for experienced rhythm game players.

3/5, 5/10. Keep working on it.

August 11, 2008

Author's Response:

Since you said it's easy for experienced rhythm game players, I'm going to invite you to the beta of the new version :D!

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Score: 4
Break Out Army

"What can I say?"

submission: Break Out Army
date: July 22, 2008

There isn't much new, the menu layout is a bit simple, there are annoying sound glitches, it's hard to start without losing a life instantly (The player should launch the ball), and the paddle movement is off-center in Survival. Plus, can anything be done about the glitch where the ball sticks to the paddle? Maybe have the boss battles in the main game, more block types, more creative layouts, etc.? Try resubmitting after a bit more work, especially with the game dealing the ball to you. I can't get past level 2 because of it!

Forgot to mention... the paddle's a bit too slow, and the ball gets caught in endless loops. I'd like to see moving blocks in Breakout...

Well, back to trying to beat level 2 without getting caught in a loop and having to sacrifice a life and lose the rest.

July 22, 2008

Author's Response:

thanks i will keep on mind

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Score: 7
Space Wing

"Good."

submission: Space Wing
date: July 20, 2008

It's pretty decent overall. My only major complaint is that the ship is huge compared to most other shooters. It makes the game feel cramped, unlike games like Raiden, where it feels roomy and is still challenging. I like it though.

July 21, 2008

Author's Response:

The Ship are large but the hit-miss point are small (cockpit area)

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