Who's on the other end?
I definitely like the concept. A guy finding a "chat bot" online that may or may not be human. This animation feels too incomplete for me though.
For starters, he clicked an online ad. Who does that? :P
The music felt a bit too dramatic, as if to force a feeling into me that I wasn't getting from the animation. I was interested in what was going on, but the music was just irritating and generic to me, in an "I GET IT" sort of way. The lengthy zooms were distracting and boring and didn't help build my interest at all. A quick cut to the words that were being zoomed in on would've been simpler and more effective. The graphics were okay, but even with limited time it didn't seem like enough effort was put into the chat site. Green on black with the universal "It's a computer" font? Meh, not believable and overused. A couple small annoyances were the use of Skype sounds (I had to check to make sure there wasn't actually someone chatting with me and I missed a moment the first time I watched this) and the fact that the person on the other end seemed to be typing faster than anyone I've ever seen. I mean, I don't want it to take 30 seconds for a new message to appear, but when a huge wall of text appears in a fraction of a second after a message a couple words long, it gets awkward. Was this meant to add to the human/bot confusion? I doubt it. :/
What really got to me was that nothing I wanted to know was revealed. If it was a person (I'll just assume it was), s/he did a terrible job of convincing the main character that s/he was real. And the main character didn't ask any of the most obvious, important questions, like "What is your name?" or "Where are you from?". The person on the other end was asking to be helped, but how could this guy help if he wasn't even told anything of importance? There's no way.
The end felt anticlimactic. There was a human on the other end, who was taken away for unknown reasons by nameless people, or a well-programmed bot that faked it. The main character probably thought about this experience for a day or two and then never really thought about it again. The viewer is left to imagine what didn't happen in the animation, to the point where it feels incomplete. I would've cared more if I'd gotten some information.
As a way of making you think, this was fine. It's a very interesting idea and there are many things that could have happened, and what happened is up to the viewer in the end. But as a short film by itself, it was a mostly uneventful back-and-forth conversation between a random person/computer/half computer half person and another random person that didn't head in the right directions. Maybe I'm just not "getting" it, but it was just sort of boring to me after the abrupt end. I think it would've been better if you'd gone ahead and delayed it, since after reading your replies to certain reviews, you think you could've done better if you spent more time on it. Better to release a great animation later than expected than to release a decent one on the target date.
Just my opinion, take it however you wish.
I saw this a few days ago on YouTube... This is REALLY awesome. The music, the animation, and the ending were done astoundingly well. My whole family has started quoting it! XD 10/10, 5/5, Favorite, Favorite Artist.
Augh... after five minutes... I can breathe again... *Wheeze* I laughed so hard... ow, my stomach... *Starts laughing again*.
5/5, 10/10, favorite, favorite artist.
I think I might have had fun.
My review is still too long for this space?! I'll just put it on pastebin.
pastebin [dot] com/FKch1ZkB
Here's a few tiny pieces of it so this review has something more than a link:
"It would've been more fun if there was a min + max number of enemies, etc. you could place, and maybe a few guidelines like "Don't block off the traps"."
"Why do they go in the same loop OVER AND OVER AGAIN, forcing me to stop the round and hope more gold can fix it? You'd think they'd stray from their preferred path once or twice, but they don't. It's like an aquarium full of idiots who won't even blow bubbles or hide in fake seaweed."
"I was a little excited to try Dungeon Crawler." ... "On my first attempt, I did everything on the first floor except touch the one gold tile I had to place... and I failed. I probably missed something telling me to collect all the gold. On my second attempt, I was almost at the dragon, but I walked through a blue portal by mistake. On my third attempt, probably going to be my last, I almost killed the dragon, but decided it wasn't worth my time to finish the job."
I've wanted to make a game almost exactly like this for years! I've had a lot of practice with these types of puzzles, and yours were often better than mine. The difficulty was perfect, the music was great, the concept hasn't been seen millions of times, and I didn't notice any huge bugs. There's not really much to say with a simple, fun game like this. I hope to see a sequel with a few new tricks up its sleeve! (Hasn't it been about 10 months since you put this up on other sites? You've certainly had time for sequel ideas.)
yep, it's also been a few months since i put the sequel on other sites ;) and it'll be on newgrounds today or tomorrow.
+/- reviews make things so simple for me.
+ The music was nice.
+ I liked the katamari-ish collection idea.
+ Mindless, but fun.
+ The level was designed well enough.
- While nice, the music is repetitive.
- Jumps often have to be perfect and feel awkward.
- It's a pain when you fall a long distance in a very close attempt at getting a pixel and spending another 15 seconds getting back to it and failing again, assuming you don't fall further.
- Having fly and jump be the same button got annoying and made the game take longer. Maybe use F for flying.
- The ending was simple, but then again, I didn't really expect to get laser vision and defeat a huge boss by burning out his organs and eating them with hot sauce and a menacing grin.
Random note: It would've been cool if after 128 you could collect the walls as pixels. :P Just sayin'.
Fun, but in an unrewarding sort of way. Good way to pass time. 3/5, 5/10.
This site needs more Spyro remixes...
Instant favorite! Spyro has the greatest music... I'd love it if people remade Spyro songs more often. I can't possibly express how happy I am to see this here. *Ends extremely short review*
Well you can count on me making a few more Spyro remixs in the future! Possibly an entire handful. I'm only doing the first game at the moment. And I'll probraly only do the first three at all.
Speedy, but not speedcore. I can has credit for my parts? :P The full version is going to be pretty slow, guys... and will also be a lot better and sound pretty different. ;) 80 BPM. I should work on it a little... The collab is slowing down *too much*. MOTIVATION! GIMME MOTIVATION! >_<
Your motivation is you getta submit the full version.
Epic. More than the first.
I never heard this before... it's awesome. Five out of five bows down... but I'll give you a zero because you'll ask me to anyway.
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