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116 Game Reviews

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Hmm...

Good puzzles, but VERY difficult to pull off what you need to do. I doubt anyone could beat level 3 in under seven seconds (Silver medal) in a reasonable amount of time. I couldn't do it after about 100 tries... it's too pixel perfect. The objects move too much at the slightest bump, making some medals/levels nearly impossible. The physics are odd... Try grabbing the bottom of a vertical board and pulling down - Not what you would normally expect, right? To top it all off, sometimes the game doesn't recognize when a box is in the green, and I have to mess around a LOT before it accepts it. It seems like the gameplay stays pretty much the same, too... for example, I've only seen target areas for green boxes. Why not green and red boxes? Or blue wheels?

I'm forgetting something, but I'm tired and a little sick, so... I'll shut up now. (That sounds horrible.)

Good, but not great.

It's an old concept, really. There's not much to this game. There are no surprises and it's only as hard as you make it. It feels somewhat slow and repetitive. It's hard to review this because of the game's emptiness. Bonus pieces would work better with more unusual shapes. Speaking of shapes, there aren't too many different ones in the game. Just simple squares and rectangles. Uh... what else is there... I put a piece on top of my tower, then it went dark and the game ended. FOR NO REASON. Seriously, the tower was an even block and still hasn't fallen since the game ended. The showcase is a neat idea though (Maybe you could add more stats to it?), and it's still worth playing a few times before quitting. Meh, I can't think right now. I'll just end this.

3/5
6/10

Needs some work...

I like what you were going for, but it needs more to it. Easy 8 plays horribly, though the concept is neat. Medium 4 is incredibly hard... I only JUST beat it, and it was broken until I reloaded (The progress bar was dropping so fast that I could've collected every green on the screen and it still wouldn't budge). It could use mute, menu, and reset buttons, since sometimes it's even harder to fail that to succeed and reloading the game feels unnecessary. A few more songs would be nice, too. Do the green/red balls ever come from a different direction? Are there any huge surprises, or is everything covered in the (Lengthy) tutorial?

Oh, and did any thought go into level time? Some levels became boring quickly and drug on forever, while others went by so fast I hardly noticed they were there. Levels took me anywhere from 10 seconds to 7 minutes! I'd like it if you went back and added to this game. Maybe red balls could fall in predetermined patterns? Random generation can only do so much... sometimes it makes things too easy, other times impossible... Well, anyway, fix it up a bit. I don't want to see this game stay in its current state...

Not much to see here.

To put it simply, the ball was hard to control (especially with the keyboard), the hitboxes were way off, there were no surprises whatsoever, the looping sides were just plain annoying, it was too short... it was just too simple in every way and not very well made. There's not much else to say. 4 for effort.

My new favorite addictive timewaster! :D

An amusing, unique, fun, challenging game. Who doesn't love the Katamari quality of it, where something becomes greater and greater? There's just something attractive about destruction, especially with something like hail! The wind control system was perfect, and allows some great strategies. The graphics were good, and I loved the music and sound effects! This is going to be on the front page. 5/5, 10/10, favorite, favorite author. (11th place in highscores, BTW... first try was 49th place. XD)

Potential!

PM me when there's a full bullet hell game... please! :D I assume these graphics/the hitbox/the patterns are just a small taste, so I have some high expectations out of you... hee hee... You've definitely got my attention. I think upvotes will be welcome. Keeping this short. 1:40 AM. 5/5 (That score is *TOO LOW*), 5/10 (Only a concept), favorite author.

I didn't understand the popularity before...

... but I certainly do now! Very original and fun to watch. Addictive, too. I want a PSP... two buttons and three stages just isn't enough for me. I like the idea of a DS version! It would put the touch screen to good use. The wallpaper maker was a nice idea (even though I didn't use it... not big on wallpapers). I wouldn't mind playing this game all day. 5/5. 10/10, favorite game, favorite author.

You know, I think one of my sister's friends might have this game... :D I know who I'M going to be bugging!

Great!

Awesome ideas! Incredibly addictive and fun... with an interesting play style, too. Very challenging. Plenty of replay value. 5/5, 10/10, favorite. I'd love to see a DvM 2!

Also, loved the references to You Have To Burn The Rope! :D

KaW music OMG :O

Loved the first game, and this is still an improvement! It's fun to go after all those achievements. :P The level editor was simple and worked perfectly from what I could tell. Concept is still fun, and the new blocks and totems add a nice challenge. Great level designs! :D 5/5, 10/10, favorite.

I want to make music and flash animations, but I can't make them the way they are in my head, and I can't settle for less. Oh, and I'm awesome. :P

Male

Ummm... lion tamer?

Home! :D

Caseyland?

Joined on 1/17/08

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