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24 Game Reviews w/ Response

All 116 Reviews

Pretty good.

I'm happy with the results! However, it gets stuck at level 46, and sometimes the game skips over certain levels.

Make a sequel with:
-Moving squares
-Invisible squares
-Invisible character pickup
-Progressive difficulty, with much harder levels
-Level descriptions
-Improved graphics, so it's not just a bunch of squares and circles. The lava and walls would have to blend on all sides though. Different wall types should be different shapes, too. One reason why I support this: razorbeamz, who has at least one level in this, is colorblind.

Also, online friend's music FTW!

I know you like my levels... they're good, right? Did you put in my checkerboard one? Or the one that has an easy side and a hard side in case you hit a wall on the easy side?

I dreamed about one of the levels, by the way... I get premonitions sometimes. O_O

Well, anyway, 5/5 (I voted ahead of time since I always give 5s), 7/10, favorite. How can I NOT favorite a game with my levels?

Zoranan responds:

Yeah, it was supposed to have 50 levels, but the level script was over 1500 line long, the drawing script was over 600 line long, and the movie script was over 350 line long. Flash kept disabling all the scripts in the main movie, because they were going to make it crash.... =(

Huh...

Is the second clover level almost impossible? Is the button a pixel wide or something? It's as hard as hard could be.

... is there even a button?!

EmmDubya responds:

There is a button and it is a lot more than a pixel wide.

Awesome!

It's like a really fun version of Brain Age for your computer! You could put a line under the 9s in the clock game, by the way. I think there's at least one puzzle where it's nearly impossible to tell the difference between a 6 and a 9. Other than that, it's fantastic! 10/10, 5/5, fave.

Now make me a sandwich. I'm starving.

Coolio-Niato responds:

All the bread is gone =(

Thanks anyways =)

I like it, but...

It gets a little hard too quickly. There aren't enough transition levels. To me, level 6 seems practically impossible! Maybe for every enemy you get rid of, you fill a turbo bar which doubles the speed of your lines. Maybe a power up could do the same thing. It's a fun game... it just needs something to make it less frustrating.

kokosan responds:

The power bar idea is great! It' s a little late to add it in the game now but if i do a sequel I will definitively consider that.

I want to make music and flash animations, but I can't make them the way they are in my head, and I can't settle for less. Oh, and I'm awesome. :P

Male

Ummm... lion tamer?

Home! :D

Caseyland?

Joined on 1/17/08

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